package main import ( "net/http" "github.com/gorilla/websocket" ) var ( wsClients = make(map[*websocket.Conn]struct{}) ws = struct { Count chan int Send chan []byte Add chan *websocket.Conn }{ Count: make(chan int, 100), Send: make(chan []byte, 100), Add: make(chan *websocket.Conn, 100), } ) func broadcast() { for { select { case conn := <-ws.Add: wsClients[conn] = struct{}{} case <-ws.Count: ws.Count <- len(wsClients) case message := <-ws.Send: for conn := range wsClients { if err := conn.WriteMessage(1, message); err != nil { conn.Close() delete(wsClients, conn) } } } } } func wsHandler(w http.ResponseWriter, r *http.Request) { conn, err := websocket.Upgrade(w, r, w.Header(), 1024, 1024) if err != nil { return } ws.Add <- conn }